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You will see different settings in the inspector depending on these dropdown selections. In the case of buildings this will be “polygon” since building footprints are essentially polygons extruded by a height value.Įxtrusion Type: The extrusion type setting provides a way to specify max, min, or fixed heights for buildings. The primitive type defines the type of vector feature you are trying to access. Primitive Type: Vector data is made up of lines, polygons, points, or custom data. Modeling: In the modeling section, you can make changes to the settings to fine tune your meshes. See the traffic and directions example for more information on how you can set up filters. In the tileset, this is called building.įilters: The are no filters configured for this example. For more information on possible configurations, see the map features documentation for buildings.ĭata Layer: The layer name in the tileset that contains building footprints.
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In this example the there are customizations to the Modeling and Texturing settings as described below. To see how the buildings are configured in this scene, navigate to Map Features > Features and click on the Feature named Buildings.
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